Anonymous Miss's rules are here.
The rules below are edited by me for this challenge. I do not own the the Vampire Coven Challenge.
- Create a YA Sim, any traits, any appearance. This is to be your founder, and by extension, the first elder.
- Move into a 64x64 empty lot. No money cheats are allowed, as your founder must work to build up the Coven's numbers in vampires and in money. See how grand of a vampire lair you can build!
- Make your founder a vampire by any means (even cheats). Then find a spouse and turn that sim into a vampire.
THE COVEN RULES
- The plasma fruit is dead. All adult vampires must feed from humans, or they must raid the hospital's blood bank. If arrested, they are not allowed to leave the home for one week. The adults must get blood for the children to feed on.
- Contact with mortals is to be strictly limited. Humans may only be interacted with for feeding or transforming into a vampire.
- Sexual relations between a mortal and vampire are strictly forbidden. A classic seduction is allowed, but the vampire must not have Woohoo with the human. This risks a dirtying of the species. If a half vampire, half human child is born, both parents must be murdered and the child disposed of.
- Each generation, the oldest pure vampire child will be the heir (or heiress). If the heir becomes romantically involved with a human (reaching romantic interest) then the next born will become heir.
- Vampires are vain creatures who fear old age. A few days before elderhood, a vampire must relinquish their body to thirst to retain their honorable name after death.
- Each pureblood child born is a precious gift, and must be taught all three basic toddler skills.
- Once a week, one human will be brought into the coven. The vampires must battle each other in anyway you see fit to earn the bloodbag.
- There must be a portrait or photograph of each coven member, and if you're feeling particularly ambitious, a book written about each. (For the library, of course!)
- If any vampire is caught attempting to backstab another vampire, they will be killed, along with anyone helping them. If not everyone agrees that they were backstabbing then a court will be held in the coven.
COVEN RANKING
1. Elders - Oldest living generation, manage property, decide punishments, general ruler of the coven.
2. Heir/Heiress - Second in command, directly related to founders. The heir and his/her spouse become Elders after the previous generation has died.
3. Elites - The spares and their spouses. They are happy to backstab and kill to become Heir/Heiress - only if they don't get caught.
4. Fledglings - Newly transformed, unrelated Sims. Fledglings are not allowed to interact with children.
- Create a YA Sim, any traits, any appearance. This is to be your founder, and by extension, the first elder.
- Move into a 64x64 empty lot. No money cheats are allowed, as your founder must work to build up the Coven's numbers in vampires and in money. See how grand of a vampire lair you can build!
- Make your founder a vampire by any means (even cheats). Then find a spouse and turn that sim into a vampire.
THE COVEN RULES
- The plasma fruit is dead. All adult vampires must feed from humans, or they must raid the hospital's blood bank. If arrested, they are not allowed to leave the home for one week. The adults must get blood for the children to feed on.
- Contact with mortals is to be strictly limited. Humans may only be interacted with for feeding or transforming into a vampire.
- Sexual relations between a mortal and vampire are strictly forbidden. A classic seduction is allowed, but the vampire must not have Woohoo with the human. This risks a dirtying of the species. If a half vampire, half human child is born, both parents must be murdered and the child disposed of.
- Each generation, the oldest pure vampire child will be the heir (or heiress). If the heir becomes romantically involved with a human (reaching romantic interest) then the next born will become heir.
- Vampires are vain creatures who fear old age. A few days before elderhood, a vampire must relinquish their body to thirst to retain their honorable name after death.
- Each pureblood child born is a precious gift, and must be taught all three basic toddler skills.
- Once a week, one human will be brought into the coven. The vampires must battle each other in anyway you see fit to earn the bloodbag.
- There must be a portrait or photograph of each coven member, and if you're feeling particularly ambitious, a book written about each. (For the library, of course!)
- If any vampire is caught attempting to backstab another vampire, they will be killed, along with anyone helping them. If not everyone agrees that they were backstabbing then a court will be held in the coven.
COVEN RANKING
1. Elders - Oldest living generation, manage property, decide punishments, general ruler of the coven.
2. Heir/Heiress - Second in command, directly related to founders. The heir and his/her spouse become Elders after the previous generation has died.
3. Elites - The spares and their spouses. They are happy to backstab and kill to become Heir/Heiress - only if they don't get caught.
4. Fledglings - Newly transformed, unrelated Sims. Fledglings are not allowed to interact with children.